Early Access allows me that luxury, to listen to the players and improve on the game iteratively.”Īpproximately how long will this game be in Early Access? In the past, I've launched S&S games that weren't quite ready and I want to avoid that mistake by allowing the game time to grow and improve before unleashing it fully upon the world. So it gets boring since there's not much of a challenge against you, and you can't go back and beat up past Arena Champions, so you're only stuck fighting Ultratus over and over again and buying new equipment.“This is by far the biggest Swords and Sandals game I've ever made, and I want to get it right! The additions of multiplayer to the game and the entirely new skill systems mean there's going to be a lot of balancing, bugfixing and feature adding going in once the core game is there. Because eventually, you'll become too high of a level that Ultratus Omega can't even compare to you and beating him won't be worth as much. Then you can just keep playing over and over again and earn lots of gold, for awhile. But even though you become the strongest gladiator around, it eventually becomes boring that you can beat even Ultratus Omega with one hit. So, after the Yeti Project, you still have many more champions to fight before you get to Ultratus Omega. The highest my gladiator hit was around 243000, with the whirlwind attack.
Every Arena Champion, after The Yeti Project, becomes simple to beat. Once you can do this, I recommend increasing your agility so when you charge your enemies, you hit them with the first shot, and kill them, unless they dodge or parry. But somehow, after The Yeti Project, it goes wild! This is the upturn for the game, especially if your talents in Warfare are the ones that increase, like mine, because after this you'll be able to kill arena champions, if you're using strong melee weapons, with just one hit.
The reason that The Yeti Project will be the hardest Champion you face is because once you beat him (which will take forever -_-) the talent points you already have in talent boxes will increase OUT OF CONTROL (at least mine did.) The game is meant for you to be limited to 10 talent points per talent box. You need to be really patient when you fight The Yeti Project because it is going to take forever to kill him unless you can manage to hit only critical hits on him, and he somehow misses. And if you are wondering how many of those losses were from The Yeti Project Around 43 or so. My Win/Lose ratio currently is 582 Wins/ 48 Losses. This will be the hardest Arena champion you will face You have to fight a 9 foot Yeti which, in my case, has enough power to kill you 3 times with just one blow.
SWORDS AND SANDALS 3 AGILITY FULL VERSION
But, when you do buy the full version once you get to Chapter 6, The Yeti Project, it will completely catch you off-guard. First off, if you have not yet bought the full version, and have only played the demo version, you can't get any farther than Chapter 4. I also love how bad assed the armor and weapons look on your gladiator.ĭespite these upsides, I still have a few hang-ups about the full version of this game. I loved how Oliver Joyce put out the new features, such as the new create-a-gladiator where you can choose between races (man, skeleton, zombie, yeti etc.) and how you could shift your gladiators height and weight. Well, with the release of Swords and Sandals 3, just a few days ago, I decided to buy the full version.